A downloadable asset pack

Stream all six tracks on Soundcloud

The Game - The Runaway (working title)

(all of this is in the pictures too)

Act 1 - The City

Track One - Stealth Walk, D#min 100bpm.

It is night.

The player character has been found out and must run away. To do that, she must first walk to a car parked in an unmarked garage. The authorities are looking for her so she must avoid security cameras and identity check points. If she takes too long she will be overtaken by shadowy figures who trail not far behind. At times she must hide in groups of people as shadow agents pass by or to overwhelm identity check points. 

Track Two - Stealth Drive, G#min, 110bpm (Features Ken Dover on electric guitar)

The player character finds an old car. There’s a tape in the cassette deck. A voice explains that the car is licensed for one last drive to the recycling center. The map on the passenger seat marks out the EXACT route the player must take to avoid detection.  The player must perform the same basic mechanics as the first level but this time in a car. So as well as avoiding cameras and ID checks, the Player must be sure to drive the car well and not attract suspicion.

Track Three - Race Out Of The City, Emin, 120bpm

The car is licensed to drive to the recycling center, so once the player character turns on to the highway, the authorities are alerted and she must race to the city exit. The highway is limited-access but her car is old and difficult to drive at speed. She must also avoid fast moving large freight trucks but also slow moving limousines. There are green and yellow lights flashing in the background and they are always coming closer. How fast they gain though is dependent on how well she drives. 

While the city may seem a dictatorial and authoritarian place, remember one is always free to leave via the city gate. Our heroine makes it out into the dark outside the wall. 

Act 2 - The Forest Barrier

The player character drives into the darkness until she comes upon a fallen-in gas station. The map has a note that indicates there’s a path behind the station she should take. She gets out of the car and follows a narrow path into the Forest Barrier.

Track Four - Exploring the Barrier, BMAJ, 90bpm

It turns out she likes the forest and it likes her! Throughout this phase a small, cheerful, point of light leads the player character through the forest and helps her collect a stick, a spongy plant and a fire. She jabs the plant onto the end of the stick and sticks it into the fire like a marshmallow. When she removes the stick from the fire the spongy plant has become a hardened crystal that emits a faint light. This is the PC’s melee weapon.

Track Five - Minor Battles, Rushed -  F#MAJ, 105bpm

There are dark shadowy figures in the Barrier Forest, with gleaming red eyes and a clear presence of malice. While the forest itself is neither good nor bad, these creatures are definitely bad. The player learns to use agility and a sense of terrain to defend herself from these creatures. Her staff is effective at close range but somewhat slow. To keep from being overwhelmed, or rushed, she must use objects she finds along the path, mostly rocks, as missiles. While not as powerful as her staff, the rocks do have the ability to push baddies backwards and buy her some time. Successful combos increase speed and agility.  

Track Six - The Boss Ain’t So Bad, GMAJ, 110bpm

The player character fights her way to the other side of the barrier forest, she can see the light beyond and what appears to be some kind of wall with an arch. Before she can move forward though she is attacked by a very large baddie. It’s a gorilla, just four times larger and has an elephant’s head. It throws large rocks at the player character. The player must time it right and use the staff’s power to circle the rocks back at BabaGorilla. Four consecutive toss backs and the staff automatically brings down a great light. The boss is blinded and runs away crying. The player character exits the Barrier Forest to find the entrance way to what appears to be a medieval village in a future time?. 

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Will Leamon - The Runaway - 01 - Stealth Walk D#min 100bpm.mp3 7 MB
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Will Leamon - The Runaway - 02 - Stealth Drive, G#min, 110bpm.mp3 7 MB
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Will Leamon - The Runaway - 03 - Race Out Of The City, Emin, 120bpm.mp3 7 MB
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Will Leamon - The Runaway - 04 - Exploring the Barrier BMAJ 90bpm.mp3 7 MB
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Will Leamon - The Runaway - 05 - Minor Battles, Rushed - F#MAJ 105bpm.mp3 7 MB
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Will Leamon - The Runaway - 06 - The Boss Ain’t So Bad, GMAJ 110bpm.mp3 7 MB
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Required Score Photos 719 kB

Comments

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Super cool! Great job Will :D